
The Dead War is coming…
Factions

North

Federation of Marches

South

Basilisk
Black Phalanx
he Black Phalanx is a group of holy warriors dedicated to the One, our tutelary god, who sent us in this new world for redemption with Lyra and Magika as their guide.
We pursue a sacred mission to maintain equilibrium and combat malevolent forces (usually the Forsaken) to create a harmonious world.
We used to work with the Crown of Creation and live in the Golden City, but times have changed and now we are allied with the Realm of Roses and defending the Atelier.
We like pitched battles that we usually attend with heavy armors and shields.

Drada D'issan
Originally founded on the surface by and for the dark elves, Drada D’issan is a Protekterate in the North, now mainly inhabited by humans and drows. More recently, elves have begun to settle here. Other races, such as Goblins and Duergars, are also present in small numbers. The Protektorate of Drada D’issan is led by its Protektor Brandir […] Jaelrebrodr Hermodarson Xorosbani, a human. Active members are mainly fighters, mages, alchemists, and diplomats.
Despite being a group founded by Drows, the Spider Godess Lolth has never been worshipped. The most worshipped deities are the Elements, The Masked Lady, Vhaeraun and more recently, Eilistraee.
Generally speaking, Drada D’issan aims to cooperate with its local allies in the North, in particular the Ost Noir, Exilia, the Wardens and the Basilisk, and to help the Protektorate prosper. One of Drada D’issan’s objectives is to establish the presence of the drows on the surface. To assert their rights, show that they are not all followers of Lolth, and to ensure that, like all other races, they can prosper on the surface in peace and cooperation with other nations.
The Drada D’issan delegation will consist of the Protektor, his guard, the Edonil Merchant Guild and recently arrived emissaries from Eilistraee.

Company of Yggdrasil
The Company of Yggdrasil is a motley group of travelers and wanderers. Its members travel across worlds in search of wealth, adventure, or just beer. They arrived on the world of Mytraspera with the aim of taking a ‘vacation’, but it seems they need to rethink their plans, and apparently hunting the undead is quite common in this world. Considering the recent troubles they’ve had with the undead, the Company of Yggdrasil will not turn down the opportunity.
Septima Dies Pervertit
6 years ago, a group of warriors sent on crusade by the Holy See found themselves unexpectedly on the continent of Mythodea.
It didn’t take them long to realise that the creatures inhabiting these lands were a far greater threat than any of the heresies feared by the Sovereign Pontiff.
Armed with this realisation, they decided to put their weapons at the service of the local rulers, and it wasn’t long before they were noticed and granted vast tracts of land, including exploitable forests, a river, a port and a cathedral.
From their stronghold, using a portal opened with the help of the locals, part of the group returned to the Holy City to report to the Patriarch, who sent reinforcements to conquer this new land.
But the members of the group who had remained in Mythodea, surrounded by magic and chimeras, began to distance themselves from the dogmas of the Holy See and slowly but surely slide towards an altered version of their basic faith, some of them taking themselves to be incarnations of Archangels who had given themselves various missions such as restoring balance or returning the dead to the resting place they were supposed to be in.
Led with a firm hand by a Confessor as holy as she is implacable, this troop has a single objective: to defeat the enemies who threaten their lands and those of their allies, whatever the cost and even if it means defying all prohibitions.
The end justifies the means

Vaettir
The Vaettirs come from different backgrounds, but they are all guided by a single objective: to roam and explore all the lands they come across in order to make new allies or glean any knowledge that could make them stronger. And thus, they prepare for the great final battle, the one that will ravage the world.

Ost Noir
Fabulous Panting Marauders
Information
Basic information & tickets
“Death is not the end, it is a beginning…”
Tales of the Dead War is an official LARP in the universe of Mythodea. It will take place from the 05.07 to the 07.07.2024 in Berlens. Il will immerse 170 participants in epic adventures and devastating battles.
Tickets are available on skald.com.
After purchasing their tickets, pariticipants must fill this form.
Minors must be accompanied at all times by their legal guardian. Children under the age of 16 will not be allowed to take part in the battles.
Further information will be sent to participants at a later date.
Location & Date
Tales of the Dead War will take place at the Route des Glànes in Berlens.
Parking spots will be available on site.
Participants may arrive on Friday 05.07 starting from noon.
The game will start on Friday 05.07 at 18:00.
The game will end on Sunday at noon.
Food & Sleeping
The meals of Friday evening, Saturday (breakfast, lunch and dinner) and Sunday morning are included in the ticket price. If you have any dietary requirements, please indicate them in the participant form.
Participants must bring their own tents and sleeping gear. The “in game” tents must have a medieval appearance. There will be a special location for the “out game” tents (modern appearance).
Lore
Mitraspera
The continent of Mitraspera is a wild place filled with ancestral mysteries and mortal dangers. The settlers who arrived two decades ago are constantly fighting for survival in the face of the implacable enemies who stand before them.
Divided into numerous medieval kingdoms, the peoples of Mitraspera are joining forces in great crusades to repel the darkness. However, numerous cataclysms in recent years have weakened them and pushed the world to the brink of collapse.
Isolated from the rest of the world by an esoteric shield, the salvation of Mitraspera and its settlers may lie on other continents, and they are preparing to mount daring expeditions, but the threats they leave behind will not be ignored.
King Garvan and the Undead Flesh
One of Mythodea’s most terrifying threat is the Undead Flesh. These cursed beings require replacement parts for their constantly decomposing bodies, which they harvest from the living who have the misfortune to fall into their hands.
Undead society is as hierarchical as it is religious, honoring their saints and masters with every action. Presenting themselves as the true masters of Mythodea, their hatred for the colons is unquenchable.
Grouped into multiple feudal warrior hosts, they serve King Garvan, whose implacable will is inexorable. Garvan is immortal, thanks to the magical artifacts to which he has bound his existence. After the destruction of their capital at Ankor Mortis, he deployed his countless armies to protect them.
The Wardens
Among the various banners of settlers stands that of the “Wardens”, a heterogenous group fully dedicated to the protection of Mythodea and its inhabitants. Coming from all walks of life, their members are united by a single motivation: to do what must be done to ensure the survival of the continent’s peoples.
Made up of several independent lodges carrying out a variety of missions, the Wardens are on all the most critical fronts. With the resurgence of King Garvan, they find themselves trying to find ways to effectively combat this most tenacious of threats.
Their pragmatic vision and efficient members have enabled the Wardens to achieve several victories, but these will be in vain if Garvan succeeds in dominating beyond Mythodea’s borders.
The Toten Mauer
Among King Garvan’s most tenacious warrior hosts, the steel-armored troops of the Toten Mauer are a nightmare for settlers. Their general, Leonus, rules his orderly cohorts with an iron fist.
In addition to its exceptional resilience, the Toten Mauer has another distinctive feature that sets it apart from Garvan’s other legions: its members are mainly settlers converted to the undead cause, lured by the promise of wealth and eternal existence.
Their remote lands were spared the shockwave following the destruction of their capital, Ankor Mortis, and the Toten Mauer now stands as one of the most dangerous armies of their King.
Team & Organizations

Tales Of

Toten Tonneau
